The game system is gone entirely as is the ability to travel to the bar to play the arcade games there. Gone from Sift Heads World - Act 6, at least in the beginning, are the mini games you could play in the safehouse. You don't have to be an expert shot to make it through to the end, but if you're a bit lacking in the shooting skills department, you're going to need a bit more patience to make it through. Those who don't have strong shooting skills are going to find this game more difficult than previous games, but it's still not impossible. There is also a lot more shooting in this installment of the game making it more closely related to other games in the first person shooting game genre than it is to earlier games in this series. The missions in this game are a bit more complex and you really need to pay attention. This sets the stage for the rest of the game. If you go the wrong way or overlook a clue, you're going to have a hard time getting through. You have to figure out what happened to the safe house first which will mean a bit of exploring. While most of the intro missions in the Sift Heads World series are pretty straight forward, it's a different story with this one. Sift Heads World - Act 6 is quite a bit different than many of the other games in the series simply because your first mission can be a bit difficult to figure out. If you're familiar with the series at all, the fact that a man named Alonzo is involved likely won't come as a shock but who is he working with and how can you take them out? Play the game to find out. Instead, at least two organizations had a hand in it. Things get complicated right from the get go though when you learn that there wasn't one person behind the attack. Vinnie, Kiro and Shorty are not to be messed with and they want revenge. ![]() You must return to what remains of the safe house and find all of the clues you can to determine what parties are responsible for the destruction and then take your revenge. It has been destroyed and now the task is to figure out who's responsible for it. The safe house you've become familiar with throughout the series is no more. This is the position Vinnie, his girl Shorty and their pal Kiro find themselves in at the beginning of Sift Heads World - Act 6 the sixth installment in the wildly successful Sift Heads World first person shooting game series. ![]() Well, I suppose it goes without saying that when you sift heads for a living, you're bound to make a few enemies.
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